Hello there! We are conducting a survey to better understand the user experience in making a first edit. If you have ever made an edit on Gamepedia, please fill out the survey. Thank you!

Animals

From Porcopedia
Jump to: navigation, search
Animals

Animals in Ymir are a source of meat and leather and can be found in four forms:

  1. As a Resource that can be gathered by a hunter.
  2. As a herd roaming on the world map, which the player can either hunt or capture.
  3. As a hostile Unit during a random event while exploring the world map.
  4. As an inventory item obtained through capture or breeding.

While a hunter or attacking a herd provides meat and leather directly, animals in inventory form must be processed by a butcher.

Animals on the Worldmap[edit | edit source]

Portrait Animal Name Primary

Industry

Cold Temperate Hot
Polar Nordic Oceanic Continental Mediterranean Arid Desert Tropical
Unit rabbit big.png
Rabbit Meat Only

(+50% Growth)

(-50% Cargo)

Green check.svg
Green check.svg
Unit chicken big.png
Chicken
Green check.svg
Green check.svg
Green check.svg
Green check.svg
Green check.svg
Unit ostrich big.png
Ostrich
Green check.svg
Green check.svg
Unit cow big.png
Cow Leather

with Meat

Green check.svg
Green check.svg
Green check.svg
Green check.svg
Unit deer big.png
Deer
Green check.svg
Green check.svg
Green check.svg
Unit goat big.png
Goat
Green check.svg
Green check.svg
Unit buffalo big.png
Buffalo
Green check.svg
Green check.svg
Unit capybara big.png
Capybara
Green check.svg
Unit sheep big.png
Sheep Textiles
Green check.svg
Green check.svg
Unit llama big.png
Llama
Green check.svg
* * *
Green check.svg
Unit mammoth big.png
Mammoth Military

(-25% Growth)

Wild Only
Unit horse big.png
Horse
Green check.svg
Green check.svg
Green check.svg
Green check.svg
Unit camel big.png
Camel
Green check.svg
Green check.svg
Unit elephant big.png
Elephant Wild Only Wild Only Wild Only

* Mediterranean, Arid, and Desert climates rely on Flax from Gathering Camps for Textile production. Cotton can also be grown in Continental climates as a more-efficient alternative to Llamas.

Ranch Production (Overview)[edit | edit source]

Eventually, finding animals to continue hunting on the worldmap becomes difficult as their numbers are depleted. Once settlements have unlocked the appropriate Knowledges, their Armies can begin capturing herds to raise as livestock on Animal Farms. After they become fully grown, you can send the animals to a Butcher to be converted into food and other materials.

For a detailed breakdown of each step, see respective the Animal Farm and Butcher pages.

Since ranch production scales with Fertility, but not Workforce, we can "measure" the overall efficiency of ranching for each animal species based on the amount of Fertility you need to produce the same materials. The following table provides a brief summary of those values:

Pastures[edit | edit source]

Pasture Fertility Cost to Produce**

# Annexes * Avg. Fertility

Trade Routes

(Cargo Volume)

1 Meat 1 Leather 1 Textiles 1 Meat
Hunter - - - 0.2
Rabbit 4.8 0.05
Chicken 4.8 0.05
Ostrich 5.3 0.1
Cow 7.1 18 0.1
Deer 6.5 26 0.1
Goat ? ? 0.1
Buffalo 7.1 14 0.1
Capybara ? ? 0.1
Sheep 6.5 33 66 0.1
Llama 6.7 27 90 0.1
Horse 8.0 53 0.1
Camel 8.0 40 0.1

Wool Paddock[edit | edit source]

Wool

Paddock

Fertility Cost to Produce**

# Annexes * Avg. Fertility

Trade Routes

(Cargo Volume)

1 Meat 1 Leather 1 Textiles 1 Textiles
Cotton 8* 0.2
Flax 8* 0.2
Sheep 12 0.2
Llama 12 0.2

* Cotton and Flax have been scaled to match the same area coverage as a Wool Paddock (from 4x4 to 16x16) for this comparison

** Doesn't include the rounding effects for the first 0.1 units of production, so players first unlocking ranching will see much lower costs (temporarily) due to the strong rounding effects for Level 1 buildings.

Hostile Animals[edit | edit source]

Not all animals in Ymir get along well with porcos. There are a few additional species which can be found anywhere on the worldmap, but are treated as Barbarians that will immediately attack any units that step on their territory.

Portrait Animal Name Primary

Industry

Cold Temperate Hot
Polar Nordic Oceanic Continental Mediterranean Arid Desert Tropical
Unit wolf big.png
Wolf Military

(if captured)

Wild Only
Unit bear big.png
Bear Wild Only
Unit porkoderthal big.png
Porkoderthal Cannot

Capture

Wild Only