Porcopedia
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Revision as of 05:37, 31 May 2019

Animals

Animals in Ymir are a source of meat and leather and can be found in four forms:

  1. As a Resource that can be gathered by a hunter.
  2. As a herd roaming on the world map, which the player can either hunt or capture.
  3. As a hostile Unit during a random event while exploring the world map.
  4. As an inventory item obtained through capture or breeding.

While a hunter or attacking a herd provides meat and leather directly, animals in inventory form must be processed by a butcher.

note: disbanding an army unit animal will turn it into its inventory form and the player will not be able to recruit it anymore.

Animals on the Worldmap

Portrait Animal Name Primary

Industry

Cold Temperate Hot
Polar Nordic Oceanic Continental Mediterranean Arid Desert Tropical
Unit rabbit big
Rabbit Meat Only

(+50% Growth)

(-50% Cargo)

Green check
Green check
Unit chicken big
Chicken
Green check
Green check
Green check
Green check
Green check
Unit ostrich big
Ostrich
Green check
Green check
Unit cow big
Cow Leather

with Meat

Green check
Green check
Green check
Green check
Unit deer big
Deer
Green check
Green check
Green check
Unit goat big
Goat
Green check
Green check
Unit buffalo big
Buffalo
Green check
Green check
Unit capybara big
Capybara
Green check
Unit sheep big
Sheep Textiles
Green check
Green check
Unit llama big
Llama
Green check
* * *
Green check
Unit mammoth big
Mammoth Military

(-25% Growth)

Wild Only
Unit horse big
Horse
Green check
Green check
Green check
Green check
Unit camel big
Camel
Green check
Green check
Unit elephant big
Elephant Wild Only Wild Only Wild Only

* Mediterranean, Arid, and Desert climates rely on Flax from Gathering Camps for Textile production. Cotton can also be grown in Continental climates as a more-efficient alternative to Llamas.

Breedable animals

New animals are bred over time in the cattle farm's annex, the pasture.

A paddock with empty room and a worker is required to store new animals.

Each pasture will require two animals of the same type to be built.

Woolly animals also produce wool along with meat and leather and can be used to build a wool pasture, an annex of the cattle farm, dedicated to producing wool only.

Cattle farm animals production rate

Cattle farm are used to keep and breed animals in order to either produce more animals or wool. How many animals or how much wool is produced varies between the different animals, but is also dependent on the fertility value of the land the pasture is on.

The following tables show the production rates of a cattle farm with 10 pastures with 3 fertility (0.75 efficiency in each of the pastures).

Animal production:

Animals/ Production rate Animals
Buffalo 0.5
Camel
Capybaras
Chicken
Cow 0.5
Deer 0.5
Goat
Horse 0.5
Llama 0.5
Ostrich
Rabbit
Sheep

Production for wool only pastures:

Animals/ Production rate Wool
Llama 5.0
Sheep

Butcher rates of ranchable animals

Animals produced by the cattle farm can be processed in the butcher's shop to produce meat and potentially leather and/or wool, depending on the species. The quantity of leather and wool generated differs between different species, however all animals produce the same amount of meat. The breeding rate (See. Previous table) instead differentiates effective meat production.

The following table shows practical production rates of each building. Values shown are practical and after being rounded.

Per 1 Animal @ 2 Workers with 1 -0.2 BEff
Animal Meat Leather Wool
Buffalo 12 5 0
Camel 12 2 0
Capybara 12 0
Chicken 12 0
Cow 12 0
Deer 12 0
Goat 12 2 0
Horse 12 0
Llama 12
Ostrich 12 0 0
Rabbit 12 0
Sheep 12
Per 1 Tick @ 2 Workers with 1 -0.2 BEff
Animal Meat Leather Wool Animals Cost
Buffalo 1.2 0.5 0 0.1
Camel 1.2 0.2 0 0.1
Capybara 1.2 0 0.1
Chicken 1.2 0 0.1
Cow 1.2 0 0.1
Deer 1.2 0 0.1
Goat 1.2 0.2 0 0.1
Horse 1.2 0 0.1
Llama 1.2 0.1
Ostrich 1.2 0 0 0.1
Rabbit 1.2 0 0.1
Sheep 1.2 0.1

The following table shows base production rates of each animal with the Butcher consuming 0.5 animals per production cycle. Values shown are before being rounded. Rounding gives deviations depending on Building Efficiency and Worker count.

Animals/ Produced items Meat Leather Wool
Buffalo 4 1.8 0
Camel 4 0.66 0
Capybaras
Chicken 4 0 0
Cow 4 1.33 0
Deer 4 1 0
Goat 4 0.66 0
Horse 4 0.5 0
Llama 4 0.8 0.5
Ostrich 4 0 0
Rabbit 4 0 0
Sheep 4 0.66 0.66

Other Animals

Other animals may appear in the game and although all but fish can be captured, none of them can be produced through animal breeding. Instead of using them for meat and leather (although possible) their primary use is as a strategic resources that provide elite troops.

Animals\Climates Nordic Oceanic Continental Tropical Mediterranean Arid Desert
Bear X X X X X X X
Elephant X X X
Fish* X X X X X X X
Mammoth X
Wolves X X X X X X X

* appears only as a exploitable tile resource, which is exploited by the Fisherpig.