m (Scribe) Tag: Visual edit |
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| workers = 5 [[Metallurgist|Metallurgist]] |
| workers = 5 [[Metallurgist|Metallurgist]] |
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| cost = 300 [[Coins]], 20 [[Copper]], 5 [[Tin]] |
| cost = 300 [[Coins]], 20 [[Copper]], 5 [[Tin]] |
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− | | enables = [[House]] 3 (with [[Masonry]]), [[House|Large house]] 2 (with [[Builders (Knowledge)|Builders]], [[Mud bricks]], [[Property]]), [[Gathering_camp|Farm]] 3 (with [[Ard]]), [[Fisherpig]] 3 (with [[Fishing boats]]), [[Woodcutter]] 3, [[Potter]] 3 (with [[Kiln (Knowledge)|Kiln]]), [[Merchant]] 3 (with [[Currency (Knowledge)|Currency]], [[Metallurgy]]), [[Sawmill]] 3, [[Wall|Strong gate]], [[Scribe|Scribe]] 2 (with [[Transaction tracking]]), [[Tavern]] 3 (with [[Fermentation]], [[Currency (Knowledge)|Currency]], [[Furniture making]]), [[Tax collector]] 2 (with [[Tributes]]), [[Builders]] 2 (with [[Sledge]], [[Stonecutting]]), [[Shovels]], [[Planks]], [[Bronze]] |
+ | | enables = [[House]] 3 (with [[Masonry]]), [[House|Large house]] 2 (with [[Builders (Knowledge)|Builders]], [[Mud bricks]], [[Property]]), [[Gathering_camp|Farm]] 3 (with [[Ard]]), [[Fisherpig]] 3 (with [[Fishing boats]]), [[Woodcutter]] 3, [[Potter]] 3 (with [[Kiln (Knowledge)|Kiln]]), [[Merchant]] 3 (with [[Currency (Knowledge)|Currency]], [[Metallurgy]]), [[Sawmill]] 3, Modifying terrain height (with [[Construction foremanship]]), [[Wooden platform]] (with [[Construction foremanship]]), [[Wall|Strong gate]], [[Scribe|Scribe]] 2 (with [[Transaction tracking]]), [[Tavern]] 3 (with [[Fermentation]], [[Currency (Knowledge)|Currency]], [[Furniture making]]), [[Tax collector]] 2 (with [[Tributes]]), [[Builders]] 2 (with [[Sledge]], [[Stonecutting]]), [[Shovels]], [[Planks]], [[Bronze]] |
| unlocked = |
| unlocked = |
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| unlocks = |
| unlocks = |
Revision as of 00:07, 2 January 2020
House 3 (with Masonry), Large house 2 (with Builders, Mud bricks, Property), Farm 3 (with Ard), Fisherpig 3 (with Fishing boats), Woodcutter 3, Potter 3 (with Kiln), Merchant 3 (with Currency, Metallurgy), Sawmill 3, Modifying terrain height (with Construction foremanship), Wooden platform (with Construction foremanship), Strong gate, Scribe 2 (with Transaction tracking), Tavern 3 (with Fermentation, Currency, Furniture making), Tax collector 2 (with Tributes), Builders 2 (with Sledge, Stonecutting), Shovels, Planks, Bronze
Mixing Metals
Now that we know how to make metals as liquid as water, what would happen if we mixed some together? Maybe we could create some new metals that never exist in nature with better properties? Copper is abundant and useful, but it is soft and it wears quickly. Maybe we should experiment mixing it with other metals to see if we can improve this?
Potential Requirements
Info
Bronze working knowledge unlocks the Bronze Age.