Butcher

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The Butcher is a Building available upon researching the Knowledge Animal capture. It has the ability to butcher captured animals, producing a combination of Meat, Leather and Wool depending on the animal butchered. The amount of Meat produced is equal for any butchered animal, but Leather and Wool quantities differ (see Animals).

Any captured animal kept in a Paddock is available to be butchered. To produce more animals (outside of capturing animals with armies) Animal breeding must be researched and a Cattle farm built.

Buildings[edit | edit source]

Appearance Building Level Unlocked By Build Cost Base Efficiency Workers Profession Movable
Butcher 1 1.png 1 Animal Capture 2 Hammers

1 Leather

1.0 2 Artisan Red x.svg
Butcher 2 1.png 2 Metal Casting

Salt

2 Axes

1 Leather

2 Wood

1 Stone

1.8 2 Artisan Red x.svg
Butcher 3 1.png 3 Knives 2 Saws

2 Stone

1 Planks

2.5 2 Artisan Red x.svg
Butcher 4 1.png 4 Sausages 2 Saws

2 Stoneblocs

2 Planks

4.0 2 Artisan Red x.svg

Production[edit | edit source]

Recipe Building

Level

Cost per Unit Produced
Workforce Animal Type
Meat 1 1.5 0.1 Any Animal
Bonus Leather 1 3.0 0.2 Buffalo
1 7.5 0.5 Camel
1 4.0 0.25 Cow
1 6.0 0.4 Deer
1 7.5 0.5 Goat
1 10.0 0.7 Horse
1 6.0 0.4 Llama
1 7.5 0.5 Sheep
Bonus Wool 1 10.0 0.3 Llama
1 7.5 0.5 Sheep

Conversion Table[edit | edit source]

The following table shows the total products for each 1 Animal processed by the Butcher (regardless of how quickly it happens)

Animal Type Building

Level

Cost per Unit Processed Products per Unit Processed
Workforce Animals Meat Leather Wool
Buffalo 1 15.0 1 10 5
Camel 1 15.0 1 10 2
Capybara 1 15.0 1 10 ? ?
Chicken 1 15.0 1 10
Cow 1 15.0 1 10 4
Deer 1 15.0 1 10 2.5
Goat 1 15.0 1 10 2
Horse 1 15.0 1 10 1.5
Llama 1 15.0 1 10 2.5 1.5
Ostrich 1 15.0 1 10
Rabbit 1 15.0 1 10
Sheep 1 15.0 1 10 2 2