Carrots are a Crop and a Resource. It can be found and grown in Continental and Oceanic Climates.
Carrots can be consumed to fulfill the Food Vital Need.
Like all food crops, Carrots require a Civilization Point in Cultural Customs in order to be consumed, and another point in Cultural Skills in order to be grown in farms. It can always be gathered from wild crops without requiring a point investment into Cultural Skills.
Carrots are often paired with Wheat and Apples as the main diet of porcos in the Climates it can be grown in. Carrots are the only crop in the Continental and Oceanic climates that are not used in industry, and thus are sole used to fulfill the porcos vital needs.
Gather rate
The gather rate for natural patches is 0.01 to 0.02 per carrot tile.
The gather rate for Fields is 0.1 - 0.2 per field annex (depends on fertility).
The Field annexes can be placed in fertility ranging from 1 to 4 it is advised to place the Fields in the highest possible fertility. (Continental mostly has 3 fertility while Oceanic can range between 2 and 4 fertility)
The Yield of carrot fields and natural patches can be increased substantialy by the use of more Culture Points, for example the yield of a carrot field on 3 fertility can be brought up to 0.45 carrots per field annex. (As of v0.3.1.x)
Climate Distribution
Terrain | Grown |
---|---|
Nordic | |
Oceanic | X |
Continental | X |
Tropical | |
Mediterranean | |
Arid | |
Desert |
|