Cattle Farm

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The Cattle Farm is a Building that becomes available upon researching the Animal breeding Knowledge. It can provide a consistent source of domesticated animals or wool by constructing pastures for the animal.

Pastures are Annexes, connected to the Cattle farm individually. Construction of a pasture requires at least 1 unit of the animal in question in addition to any Hammers, Wood or Stone necessary. Although all animals found on the world map can be captured in some capacity, not all of them can be used by the Cattle farm. Not only are some animals unable to be domesticated (e.g. Bears), but tile Climate also limit animal variety in pastures (see Animals for full).

Although the size of a pasture is the same between all animals, the number of pastures required differs. As such space becomes an aspect in selecting what animals to breed, as does the Fertility of the land the pastures are built upon.

Buildings[edit | edit source]

Appearance Building Level Unlocked By Build Cost Base Efficiency Workers Profession Movable
Icon bdg pasture.png Pasture

(Annex)

Free 1 Animal

1 Hammers

5 Wood

- - - Green check.svg
Icon bdg woolpasture.png Wool Paddock

(Annex)

Free 1 Animal

1 Hammers

5 Stone

- - - Green check.svg
Cattlefarm 1 1.png 1 Animal Breeding 1 Hammers

2 Wood

0.5? 3 Farmer Green check.svg
Cattlefarm 2 1.png 2 Animal Husbandry

(Metallurgy)

2 Axes

1 Leather

1 Wood

1.5 3 Farmer Green check.svg
Cattlefarm 3 1.png 3 Rotational Grazing

(Bronze Working)

2 Shovels

3 Stone

2 Planks

2.0 3 Farmer Red x.svg
Cattlefarm 4 1.png 4 Cattleliers 3 Saws

5 Planks

2 Stoneblocs

3.0 3 Farmer Red x.svg

Annexes[edit | edit source]

Pasture[edit | edit source]

To determine how many animals you can raise on a single Cattle Farm, add up the Fertility from all of its linked Annexes. If you have at least the "Starting Fertility" it will produce 0.1 units, then substract that Fertility and divide the rest by the "Scaling Fertility Cost" to find the remaining production.

See Animals for additional details on each species.

Starting Animal Gathering Rate

per Fertility*

Need per Linked Annex Sum Aross Linked Annexes
Workforce Space Starting Fertility

(First 0.1 Units)

Scaling Fertility Cost

(Each +0.1 Units After)

Rabbit 0.021 0.50 8 x 8 tiles 2.5 4.8
Chicken 0.021 0.50 8 x 8 tiles 2.5 4.8
Ostrich 0.019 0.37 8 x 8 tiles 2.7 5.3
Cow 0.014 0.30 8 x 8 tiles 3.7 7.1
Deer 0.016 0.37 8 x 8 tiles 3.3 6.5
Goat ? ? 8 x 8 tiles
Buffalo 0.014 0.30 8 x 8 tiles 3.7 7.1
Capybara ? ? 8 x 8 tiles
Sheep 0.016 0.37 8 x 8 tiles 3.3 6.5
Llama 0.015 0.37 8 x 8 tiles 3.4 6.7
Horse 0.012 0.37 8 x 8 tiles 4.1 8.0
Camel 0.012 0.37 8 x 8 tiles 4.1 8.0

* Annex output is solely determined by the Fertility of the tiles underneath it and doesn't scale with improvements to Building Efficiency or Workforce

Wool Paddock[edit | edit source]

Starting Animal Gathering Rate

per Fertility*

Need per Linked Annex Sum Aross Linked Annexes
Workforce Space Starting Fertility

(First 0.1 Units)

Scaling Fertility Cost

(Each +0.1 Units After)

Sheep 0.306 0.5 8 x 8 tiles 0.4 0.6
Llama 0.306 0.5 8 x 8 tiles 0.4 0.6

* Annex output is solely determined by the Fertility of the tiles underneath it and doesn't scale with improvements to Building Efficiency or Workforce