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Culture represents the total knowledges, customs and behaviors of the people in a territory.

A total culture based on the amount of population can then be shared between different types of cultures. "State culture" represents your culture. "Local culture" represents customs and behaviors specific to a territory and different from your main culture shared among all your people. Other foreign cultures might also be present.

Culture[edit | edit source]

Population[edit | edit source]

  • Raw culture production - Amount of raw culture produced by the population.
Unknown Calculation (based on population and intelligence
  • Local culture - Percent of culture produced is local.
Cost = 4 * Distance

Services[edit | edit source]

Services such as Community.png community and Tavern.png tavern will create positive Culture.

Decay[edit | edit source]

  • Maximum stored capacity - if current culture is ever above the Culture stock capacity, a decay will occur.
  • Cultural influence - if the percentage of state culture is above the generated percentage, then a decay will occur.

Effects of Culture[edit | edit source]

Total Culture[edit | edit source]

Each territories Culture adds directly to the state culture. Every 10 state culture give 1 point of Knowledge.

Loyalty[edit | edit source]

Adds a direct bonus or penalty to loyalty.

Loyalty = State culture % - non state culture %

Intelligence[edit | edit source]

Adds to your population intelligence. Every 1000 state culture gives 1 point of intelligence.