Culture represents the total knowledges, customs and behaviors of the people in a territory.
A total culture based on the amount of population can then be shared between different types of cultures. "State culture" represents your culture. "Local culture" represents customs and behaviors specific to a territory and different from your main culture shared among all your people. Other foreign cultures might also be present.
Culture[edit | edit source]
Population[edit | edit source]
- Raw culture production - Amount of raw culture produced by the population.
Unknown Calculation (based on population and intelligence
Cost = 4 * Distance
Services[edit | edit source]
Decay[edit | edit source]
- Maximum stored capacity - if current culture is ever above the Culture stock capacity, a decay will occur.
- Cultural influence - if the percentage of state culture is above the generated percentage, then a decay will occur.
Effects of Culture[edit | edit source]
Total Culture[edit | edit source]
Each territories Culture adds directly to the state culture. Every 10 state culture give 1 point of Knowledge.
Adds a direct bonus or penalty to loyalty.
Loyalty = State culture % - non state culture %
Adds to your population intelligence. Every 1000 state culture gives 1 point of intelligence.