Join The Fan Lab, a private Fandom research community for users in the US and UK where you will be asked to share your opinions on all things gaming and entertainment! Click here to see if you qualify


From Porcopedia
Jump to: navigation, search

Culture represents the total knowledges, customs and behaviors of the people in a territory.

A total culture based on the amount of population can then be shared between different types of cultures. "State culture" represents your culture. "Local culture" represents customs and behaviors specific to a territory and different from your main culture shared among all your people. Other foreign cultures might also be present.

Culture[edit | edit source]

Population[edit | edit source]

  • Raw culture production - Amount of raw culture produced by the population.
Unknown Calculation (based on population and intelligence
  • Local culture - Percent of culture produced is local.
Cost = 4 * Distance

Services[edit | edit source]

Services such as Community.png community and Tavern.png tavern will create positive Culture.

Decay[edit | edit source]

  • Maximum stored capacity - if current culture is ever above the Culture stock capacity, a decay will occur.
  • Cultural influence - if the percentage of state culture is above the generated percentage, then a decay will occur.

Effects of Culture[edit | edit source]

Total Culture[edit | edit source]

Each territories Culture adds directly to the state culture. Every 10 state culture give 1 point of Knowledge.

Loyalty[edit | edit source]

Adds a direct bonus or penalty to loyalty.

Loyalty = State culture % - non state culture %

Intelligence[edit | edit source]

Adds to your population intelligence. Every 1000 state culture gives 1 point of intelligence.