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The Clothesmaker is a Building available upon researching the Knowledge Weaving. It refines Textiles into Cloth, a resource which fulfills the population's clothing needs.

Buildings[ | ]

Appearance Building Level Unlocked By Build Cost Base Efficiency Workers Profession Movable
Cloth 1 1 1 Weaving 2 Hammers

1 Wood

1.0 2 Artisan Red x
Cloth 2 1 2 Warp Weighted Loom 2 Axes

3 Wood

1.5 2 Artisan Red x
Cloth 3 1 3 Handloom 3 Axes

3 Planks

2 2 Artisan Red x
Cloth 4 1 4 Foot-treadle floor loom 2 Saws

2 Planks

2 Stoneblocks

3 2 Artisan Red x

Production[ | ]

To find how much your buildings will produce, look up your current Workforce and divide it by the Needed Workforce for that recipe.

Recipe Building

Level

Cost per Unit Produced
Workforce Textiles
Cloth 1 1.5 1
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