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The Jewelry Maker is an early-settlement production building for both the Adornments resource (at building Tier 1) and the Jewelry (Resource) resource (at building Tier 3), which satisfies the Tier 4 population need for Luxury Access.

Buildings[ | ]

Appearance Building Level Unlocked By Build Cost Base Efficiency Workers Profession Creates
JewelryMaker Tier1 1 Jewelry 5 Hammers

5 Stone

5 Leather

2.5 2 Artisan Adornments
JewelryMaker Tier3 3 Goldsmithing 3 Saws

3 Planks

2 Stoneblocs

2 Mud

4 2 Artisan Adornments

Jewelry

Production[ | ]

To find out how much your buildings will produce, look up your current Workforce and divide it by the Needed Workforce for that recipe.

Recipe Building

Level

Cost per Unit Produced
Workforce Resource
Adornments 1 7.5 2 Obsidian
1.5 Shells
1 Pearls
0.1 Gold
Jewelry 1 10 0.3 Gold, 1 Pearls
1 Silver, 1 Pearls
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