Porcopedia
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Housing forms the heart of any settlement, providing the porcos who live and work there a place to rest comfortably and avoid illnesses as they go about their lives. Although the number of options can be daunting at first, all Houses function in roughly the same way by providing better (or worse) living conditions for a single resident family.

Each Building Level offers up to four House types:

  • Icon bdg slum Slum
  • Icon bdg rustic Rustic House
  • Icon bdg comfort Comfortable (Large) House
  • Apartment Apartment

Population Effects

When players invest in better Housing for their porcos, it has three primary effects on the population:

  • Faster Population Growth: Growth at each population level will be higher, allowing you to recruit Units more quickly and support more of them at once. The softcap for "maximum population" is reached whenever growth drops to +/- 0 Actives per generation.
  • Extra Intelligence: Your porcos will become smarter, encouraging the discovery of new Ideas and improving their success rate at researching new Knowledges. However, each increase in Intelligence lowers your maximum population slightly.

These effects make House construction one of the most important aspects of advancing your civilization. However, it will often be a slow, expensive process due to the large amount of resources you need to collect for it and the absence of any rent mechanics to directly recoup your costs.

Buildings

Appearance Building Level House Type Unlocked By Build Cost Life Quality Health Bonus Movable
House slum 1 1 1 Icon bdg slum Free Self-Builds 1Icon life qual -5Icon health Green check
House rustic 1 1 1 Icon bdg rustic Sedentism 1 Hammers

1 Leather

5Icon life qual 6Icon health Green check
House comfort 1 1 1 Icon bdg comfort Stone Building

Mud Building

Property

2 Hammers

2 Wood

2 Leather

2 Mud

8Icon life qual 8Icon health Green check
House slum 2 2 2 Icon bdg slum 50% of Houses:

Level 2+

Self-Builds 2Icon life qual -5Icon health Green check
House rustic 2 1 2 Icon bdg rustic Metallurgy

Stone Building

Mud Building

1 Axes

1 Mudbricks

1 Wood

1 Stone

12Icon life qual 10Icon health Green check
House comfort 2 1 2 Icon bdg comfort Bronze Working

Builders

Mud Bricks

Property

1 Shovels

2 Mud Bricks

2 Stone

1 Planks

17Icon life qual 12Icon health Green check
House slum 3 1 3 Icon bdg slum 50% of Houses:

Level 3+

Self-Builds 3Icon life qual -5Icon health Green check
House rustic 3 1 3 Icon bdg rustic Bronze Working

Masonry

1 Shovels

2 Bricks

2 Planks

20Icon life qual 15Icon health Red x
House comfort 3 1 3 Icon bdg comfort Iron Working

Stonecutting

Plaster

1 Saws

1 Plaster

1 Stoneblocks

3 Planks

26Icon life qual 17Icon health Red x
House slum 4 1 4 Icon bdg slum 50% of Houses:

Level 4+

Self-Builds 4Icon life qual -5Icon health Green check
House rustic 4 1 4 Icon bdg rustic Iron Working

Construction Foremanship

Masonry

Plaster

Architects

2 Saws

2 Plaster

2 Bricks

2 Planks

28Icon life qual 20Icon health Red x
House comfort 4 1 4 Icon bdg comfort Arch Building

Iron Working

Architects

Masonry

Plaster

1 Pickaxes

4 Plaster

4 Stoneblocks

4 Planks

34Icon life qual 22Icon health Red x
House apt 4 1 4 Apartment Multistorey building

Iron Working

Quarrying

10 Saws

3 Plaster

5 Stoneblocks

5 Planks

28Icon life qual 18Icon health Red x

Capacity

To determine how many Houses you need for a city, divide each population by the capacity for that type. Use the highest resulting number from that. Alternatively, you can count the number of Slums (Icon bdg slum) that self-build to reach the same amount.

House Type Living Space per Building
Porcos Piglets Sows Oldpigs
Icon bdg slum 1 6 1 1
Icon bdg rustic 1 6 1 1
Icon bdg comfort 1 6 1 1
Apartment 2 12 2 2
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