While production buildings can use the Market stands Annex to distribute products, this reduces the workers ability to actually make the product. The Merchant provides a way to avoid this loss of productivity, by using a dedicated Trader in the Merchant to handle distribution.
In exchange for its service, the Trader takes a part of the product's profit for themselves.
The Merchant is the only way to distribute a Resource which was not produced locally, i.e. any resource kept in the resource inventory of a city.
To Know when to use a Merchant in favour of Market stands, a good rule of thumb is to look at the amount of resources that is being produced by a single building. If this amounts to less than half of what a Merchant would distribute, a Merchant would be more efficient, provided you have at least two production buildings.
Buildings[edit | edit source]
|Appearance||Building Level||Unlocked By||Build Cost||Distribution||Workers||Profession||Movable|
|1 - 7||1||Trader|
|1 - 12||1||Trader|
|1 - 18||1||Trader|