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Mining camp
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Mining camp
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The '''Mining Camp''' is an early-settlement gathering building that enables harvesting for a variety of Ore tiles, such as [[Copper|Copper Ore]] or [[Iron|Iron Ore]]. While any kind of Ore tile can be mined with a Level 1 Mining Camp, most do not become useful until the accompanying processing knowledges (like [[Bronze working|Bronze Working]]) are unlocked at the [[Foundry]] and [[Tool maker|Tool Maker]]. Due to the vital role of metals in advancing to new eras, it's common for players to explore their region extensively in search of the best deposits to claim with a City or [[Outpost]]. Territories can spawn with up to 4 types of Ore or [[Stonemason|Quarry]] tiles, but it's more typical to find 1 - 2 Ores or none at all. Deposits of Tin, Silver, and Gold are considered especially hard to find and often only appear in small quantities. == Buildings == {| class="wikitable" style="text-align:center;" ! style="padding: 8px" |Appearance ! style="padding: 8px" |Building Level ! style="padding: 8px" |Unlocked By ! style="padding: 8px" |Build Cost ! style="padding: 8px" |Base Efficiency ! style="padding: 8px" |Tile Radius ! style="padding: 8px" |Workers ! style="padding: 8px" |Profession ! style="padding: 8px" |Movable |- |[[File:Mine_1_1.png|frameless|200x200px]] !1 ![[Metallurgy]] !3 [[Hammers]] 1 [[Wood]] 1 [[Leather]] 2 [[Stone]] !1.0 !4 !6 ![[Miner]] ![[File:Red x.svg|30x30px|frameless]] |- |[[File:Mine_2_1.png|frameless|200x200px]] !2 ![[Mining tools|Mining Tools]] !3 [[Axes]] 2 [[Wood]] 3 [[Leather]] 3 [[Stone]] !1.5 !5 !6 ![[Miner]] ![[File:Red x.svg|30x30px|frameless]] |- |[[File:Mineshaft_3_1.png|frameless|200x200px]] !Annex (2+) ![[Underground mining|Underground Mining]] !5 [[Shovels]] 8 [[Planks]] 5 [[Stone]] !4 !Any !- !- ![[File:Red x.svg|30x30px|frameless]] |- |[[File:Mine_3_1.png|frameless|200x200px]] !3 ![[Pickaxe (Knowledge)]] !3 [[Axes]] 4 [[Planks]] 3 [[Stone]] !3.0 !6 !6 ![[Miner]] ![[File:Red x.svg|30x30px|frameless]] |- |[[File:Mineshaft_4_1.png|frameless|200x200px]] !Annex (3+) ![[Ventilation Shafts]] !5 [[Pickaxe]] 5 [[Stone]] 8 [[Planks]] !? !Any !- !- ![[File:Red x.svg|30x30px|frameless]] |- |[[File:Mine_4_1.png|frameless|200x200px]] !4 ![[Ore crusher mill]] !6 [[Saws]] 5 [[Planks]] 4 [[Stoneblocks]] !4.5 !7 !4 ![[Miner]] ![[File:Red x.svg|30x30px|frameless]] |} == Rarity == The following appearance rates are based on player estimates from carefully exploring standard multiplayer maps and a longtime study on another. Since maps differ in their terrain composition the basic % will only serve as a basic average. Terrain has a huge impact on ore distribution and has to be accounted for. Up to 5 Ore deposits can appear in any territory, including multiples of the same type and excluding climate specific stones. Otherwise it would be 6. === Estimates === {| style="text-align:center;" class="wikitable" ! style="padding: 8px" rowspan="2" |Ore Deposit ! style="padding: 8px" colspan="2" |Territory Appearance |- ! style="padding: 8px" |Chance ! style="padding: 8px" |Tier |- ![[Copper]] !20% ! style="padding: 8px" rowspan="2" |Common |- ![[Iron]] !20% |- ![[Coal]] !15% ! style="padding: 8px" rowspan="2" |Uncommon |- ![[Limestone]]* !15% |- ![[Tin]] !5% ! style="padding: 8px" rowspan="2" |Rare |- ![[Silver]] !5% |- ![[Gold]] !2% ! style="padding: 8px" rowspan="4" |Very Rare |- ![[Obsidian]] !2% |- ![[Ash]] !2% |} === Long Term Study === <gallery> Ymir Resources Test.png|Terrain spawnchance, ore per terrain and overall chance </gallery> '''''*''' Excluding [[Mediterranean]] climates, where Limestone can appear as terrain feature instead of Ore tiles.'' == Gathering == {| style="text-align:center;" class="wikitable" ! style="padding: 8px" rowspan="2" |Resource ! style="padding: 8px" rowspan="2" |Building Level ! style="padding: 8px" colspan="2" |<u>Need per Unit Gathered</u> |- ! style="padding: 8px" |Workforce ! style="padding: 8px" |Ore |- ![[Coal]] !1 !1.5 !2 tiles |- ![[Copper]] !1 !5.0 !6 tiles |- ![[Tin]] !1 !6.0 !6 tiles |- ![[Iron]] !1 !6.0 !10 tiles |- ![[Silver]] !1 !10.0 !13.3 tiles |- ![[Gold]] !1 !15.0 !20 tiles |} ==Annexes== Once unlocked, '''Mineshafts''' greatly increase the yield per tile that can be achieved by '''Level 2+''' Mining Camp. However, they can only be constructed on flat, uninterrupted regions of Ore that meet the space and buffer requirements. {| class="wikitable" style="text-align:center;" ! rowspan="2" style="padding: 8px" |Resource ! rowspan="2" style="padding: 8px" |Gathering Rate ! colspan="3" style="padding: 8px" |<u>Need per Active Annex</u> ! rowspan="2" |Yield Increase <small>(tile equivalent)</small> |- ! style="padding: 8px" |Workforce ! style="padding: 8px" |Space ! style="padding: 8px" |Buffer |- ![[Coal]] ! style="padding: 8px" |10.0 ! style="padding: 8px" |6.0 ! style="padding: 8px" |2 x 2 tiles ! style="padding: 8px" |2 tiles ! style="padding: 8px" |+32 Coal tiles |- ![[Copper]] ! style="padding: 8px" |2.5 ! style="padding: 8px" |5.0 ! style="padding: 8px" |2 x 2 tiles ! style="padding: 8px" |2 tiles ! style="padding: 8px" |+11 Copper tiles |- ![[Tin]] ! style="padding: 8px" |2.5 ! style="padding: 8px" |6.0 ! style="padding: 8px" |2 x 2 tiles ! style="padding: 8px" |2 tiles ! style="padding: 8px" |+11 Tin tiles |- ![[Iron]] ! style="padding: 8px" |2.5 ! style="padding: 8px" |6.0 ! style="padding: 8px" |2 x 2 tiles ! style="padding: 8px" |2 tiles ! style="padding: 8px" |+21 Iron tiles |- ![[Silver]] ! style="padding: 8px" |1.5 ! style="padding: 8px" |6.0 ! style="padding: 8px" |2 x 2 tiles ! style="padding: 8px" |2 tiles ! style="padding: 8px" |+16 Silver tiles |- ![[Gold]] ! style="padding: 8px" |1.0 ! style="padding: 8px" |6.0 ! style="padding: 8px" |2 x 2 tiles ! style="padding: 8px" |2 tiles ! style="padding: 8px" |+16 Gold tiles |} == Conversion Table == The following table shows how many Ore tiles are required for [[Mining camp|Mining Camps]] to support a production rate of 1.0 Bars per tick at the [[Foundry]]. During smelting, production may pause if you have less than 0.1 Bars worth of resources available (Gold in particular tends to have this issue at less than 16 Ore tiles). {| class="wikitable" style="text-align:center;" ! style="padding: 8px" rowspan="2" |Recipe ! style="padding: 8px" colspan="5" |<u>Need for Production Rate of 1.0 Units </u> |- ! style="padding: 8px" |[[Copper|Copper Ore]] ! style="padding: 8px" |[[Tin|Tin Ore]] ! style="padding: 8px" |[[Silver|Silver Ore]] ! style="padding: 8px" |[[Gold|Gold Ore]] ! style="padding: 8px" |[[Iron|Iron Ore]] |- ![[Copper]] ! 12 tiles ! ! ! ! |- ![[Tin]] ! !12 tiles ! ! ! |- ![[Silver]] ! ! !58 tiles ! ! |- ![[Gold]] ! ! ! !160 tiles ! |- ![[Bronze]] !10 tiles !2.5 tiles ! ! ! |- ![[Iron]] ! ! ! ! !20 tiles |- ![[Steel]] ! ! ! ! !? tiles |} [[Category:Buildings list]]
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