Great milestone for Ymir as the first experimental test of the “persistent mode” ( 24/7 running server ) will begin with this new update!
I will be hosting a persistent server and all the current testers of Ymir will be welcome to join. I expect a lot of issues will rise from this first experimentation… but its still an important step for the project and it should hopefully be still fun.
added 4 new primitive infantry units: pitsolt, eagle warrior, wolf warrior, bearserker
added obsidian terrain tile
added 3 new resources: obsidian, macanas and topillis.
added 2 new techs for obsidian weaponry and beast warriors.
added detailed battle reports
new running anims for wolves and bears
added caching of the “lowres” worldmap textures for faster loading
when recruiting units, you can now see the number of inactives by hovering the mouse on the total population icon
added “inactivity” -> Characters offline for too long become inactive and elligible for succession. New players can spawn as successor, taking over all the abandonned character’s possessions.
added 2 new early game events to boost game start
added spawn cool off time that forbids players from recreating a new character before a certain amount of time, to avoid spawn point spamming.
added possibility to “abandon” a character. It removes it from the player’s list and control, and makes it inactive.
implemented ‘speed boost’ for newly created characters that affects all the main productive char stats ( res prod/cons, demographic growth, research speed, construction speed) to increase dynamism of starting the game. different values for each game mode.
This page was last edited on 28 June 2018, at 21:40.
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