Update 0.0.9.x
Contents
Notes:[edit | edit source]
The treaty renegociation update Added missing diplomatic tools for treaties allowing to renegociate, modify, and ending them. Rebalanced life-quality bonuses.
Fixes[edit | edit source]
- cannot recruit new troops in a formation if outside home region
- fixed misc issues and bugs
- fixed missing cider mills buildings
- fixed problems with the ‘truffles’ resource
- tiles covered by buildings can no longer be exploited for resources ( –> trees covered by fields will no longer be exploitable by woodcutters )
- fixed a pathfinding fatal error
- treaty breaking close of “coins penalty” is now a % of GDP instead of a fixed amount of coins.
- fixed the non-working treaty counter-proposal option
Changes[edit | edit source]
- increased efficiency from 1 to 1.2 of woodcutter 1, and added +2 to its range.
- hammers and axes less expensive in higher tier metals
- increased life quality bonuses of all houses.
- increased life quality bonuses of satisfied higher level needs
- richer classes are no longer served first for resources equally affordable by poorer classes.
- improved “first builder” victory mission procedural objectives
Added features[edit | edit source]
- added terrain tile infos when holding right clic on the terrain
- added server.bat in game folder allowing to start server directly
- added game loading and creation UIs on the server allowing to create new games directly from the server
- it is now possible to terminate treaties without breaking closes if both parties agree on it
- it is now possible to renegociate existing treaties if both parties agree to a modification