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Notes[ | ]

WARNING: this hotfix will temporary mess up existing cultural balance in regions


Fixes[ | ]

  • fixed exploit with spawn cool-off
  • fixed exploits allowing to create population
  • fixed boost event not disapearing
  • fixed battle errors

Changes[ | ]

  • removed Elephant events from early game
  • some exploration events are now affected by the distance from home (ex hostile tribes less likely close to home)
  • each region can now hold up to 3 other foreign cultures instead of 1.
  • rebel regions might now offer to rejoin a legitimate owner (having the highest culture influence)
  • faster production cycle in persistent mode
  • slowed down evolution/rebalancing of culture in region

Added features[ | ]

  • added new unit of “rockthrowers”. a starting range attack unit good to defend behind palissades and gates, with really low range but decent damage and low cost.

Source[ | ]

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