Notes[ | ]
WARNING: this hotfix will temporary mess up existing cultural balance in regions
Fixes[ | ]
- fixed exploit with spawn cool-off
- fixed exploits allowing to create population
- fixed boost event not disapearing
- fixed battle errors
Changes[ | ]
- removed Elephant events from early game
- some exploration events are now affected by the distance from home (ex hostile tribes less likely close to home)
- each region can now hold up to 3 other foreign cultures instead of 1.
- rebel regions might now offer to rejoin a legitimate owner (having the highest culture influence)
- faster production cycle in persistent mode
- slowed down evolution/rebalancing of culture in region
Added features[ | ]
- added new unit of “rockthrowers”. a starting range attack unit good to defend behind palissades and gates, with really low range but decent damage and low cost.