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Porcopedia
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Loyalty
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Loyalty
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== Loyalty == === Population === * Cultural Balance - Based on the cities current [[Culture]] level. % state culture - % local culture - % foreign culture = +/- Cultural Balance * Territorial status ** City +0 ** [[Outpost]] +75 ** [[Colony]] +75 === State === * Legitimacy - Refers directly to the [[legitimacy]] of your government * State power - Is equal to half the [[state power]] of your government, or if it is negative, directly that value. * High taxes - Any [[Taxation|tax]] rate over 25 will cause increasing negative loyalty. * Privileges - A negative value directly related to the value of [[Privileges]] set for your leader. === Authority === * State troops - Positive value based on the strength of the army in this territory * Guards - Positive value which is equal to the amount of [[Guarding]] resource produced by the territory. * Local garrison - Negative value based on the strength of the local militia * Amount of population - Negative value = 10% of Active [[Population]]. * Conflict - Negative value = to current territory [[conflict]]. === Events === * Revolts - Positive value received after suppressing a revolt * State events - Recent events effecting the territory. Such as changing to an [[outpost]]. * Resistance! - Negative value directly related to the current [[resistance]] of the territory. {{GameMechanicsNav}} [[Category:Territories]]
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