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Porcopedia
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== Military == * Real-time battles are not instantiated and actually take place in your cities. * Build and customize your fortifications with walls, bridges, gates, stairs, towers and battlements. * With the terrain tools, modify the terrain heights to take maximum advantage of natural defenses like cliffs and hill tops. * Water forces troops to embark and cross with slow vulnerable rafts: dig canals around your forts, secure your bridges or build a citadel on a river-island with fortified bridges. * A Strategic-tool allows players to design their local defensive strategy in each one of their cities in case of attack: creating defensive zones, setting troops initial deployment positions and setting their behavior in battle. * Battles are not instantaneous and belligerents can send reinforcements while a battle is still in progress. * Battles can include unlimited 'teams' at the same time, each one fighting according to its allegiances. * Battle troops during a battle are all AI controlled (so that battles can happen independently of the player's presence). * Dozens of unit types including mounted camels, elephants and mammoths.
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